game-settings
Enemy Difficulty
Enemy Damage
Scales all enemy damage by this value.
Boss Damage
This setting scales the damage of boss attacks.
Enemy Health
Scales all enemy health by this value.
Boss Health
Scales all health of bosses by this value.
Enemy Stamina
Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina.
Enemy Perception Range
Scales how far enemies can see and hear the player.
Pacify Enemies
If turned on, enemies won't attack the players until they are attacked.
Simultaneous Enemy Attacks
This setting controls how many enemies are allowed to attack at the same time.
Enemy Attack Frequency
Scales the frequency of enemy attacks.
Enemy Amount
This setting controls the amount of enemies in the world.
Player
Player Health
Scales the maximum player health.
Player Mana
Scales the maximum player mana.
Player Stamina
Scales the maximum player stamina.
Mining XP
Scales the amount of XP received by mining resources.
Quest & Exploration XP
Scales the amount of XP received by exploring and completing quests.
Combat XP
Scales the amount of XP received through combat.
Survival
Starvation Mode
Enables hunger and starvation. You will need to regularly eat or drink to survive.
Time until starvation
This setting controls the length of the hungry state before starvation sets in.
Time in the Shroud
Scales how long player characters can remain within the Shroud.
Loot Loss On Death
You can either keep or lose all items from your backpack when dying. In the default setting, you only lose materials. Lost items are stored in a tombstone and can be recovered there.
Day Duration
Scales the length of daytime. A smaller value equals shorter daytime.
Night Duration
Scales the length of nighttime. A smaller value equals a shorter nighttime.
Food Buff Duration
Scales food buff durations.
Weapon Durability
If this setting is switched off, weapons don't break anymore.
Resources
Workshop Production Speed
Scales the speed of production for workshop items.
Weapon Upgrade Cost
Scales the amount of Runes required for upgrading weapons.
Weapon Upgrade Recycling Yield
Scales the amount of Runes that are returned to you when salvaging upgraded weapons.
Mining Damage
This scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit.
Loot Amount
Scales the amount of materials per loot stack.